﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DSServer.Misc;

namespace DSServer.Communication
{
    class CommunicationEvictor : EvictorBase
    {
        protected override Ice.Object add(Ice.Current c, out object cookie)
        {
            cookie = null;
            return new RoomI();
        }

        protected override void evict(Ice.Object servant, object cookie)
        {
            //pass
        }
    }
}
